Losing chess
Chess variant: goal is to lose pieces / From Wikipedia, the free encyclopedia
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Losing chess (also known as antichess, the losing game, giveaway chess, suicide chess, killer chess, must-kill, take-all chess, take-me chess, capture chess or losums) is one of the most popular chess variants.[1][2] The objective of each player is to lose all of their pieces or be stalemated, that is, a misère version. In some variations, a player may also win by checkmating or by being checkmated.
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Losing chess was weakly solved in 2016 by Mark Watkins as a win for White, beginning with 1.e3.
This article uses algebraic notation to describe chess moves.