App Store (Apple)
App distribution platform by Apple Inc / From Wikipedia, the free encyclopedia
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The App Store is an app marketplace developed and maintained by Apple Inc., for mobile apps on its iOS and iPadOS operating systems. The store allows users to browse and download approved apps developed within Apple's iOS SDK. Apps can be downloaded on the iPhone, iPod Touch, or iPad, and some can be transferred to the Apple Watch smartwatch or 4th-generation or newer Apple TVs as extensions of iPhone apps.
Developer(s) | Apple Inc. |
---|---|
Initial release | July 10, 2008; 15 years ago (July 10, 2008) |
Operating system | iOS, iPadOS, macOS, watchOS, tvOS, and VisionOS |
Type | Digital distribution and software update |
Website | appstore |
The App Store opened on July 10, 2008, with an initial 500 applications available. The number of apps peaked at around 2.2 million in 2017, but declined slightly over the next few years as Apple began a process to remove old or 32-bit apps. As of 2021[update], the store features more than 1.8 million apps.
While Apple touts the role of the App Store in creating new jobs in the "app economy"[1] and claims to have paid over $155 billion to developers,[2] the App Store has also attracted criticism from developers and government regulators that it operates a monopoly and that Apple's 30% cut of revenues from the store is excessive.[3] In October 2021, the Netherlands Authority for Consumers and Markets (ACM) concluded that in-app commissions from Apple's App Store are anti-competitive and would demand that Apple change its in-app payment system policies.[4]
While originally developing iPhone prior to its unveiling in 2007, Apple's then-CEO Steve Jobs did not intend to let third-party developers build native apps for iOS, instead directing them to make web applications for the Safari web browser.[5] However, backlash from developers prompted the company to reconsider,[5] with Jobs announcing in October 2007 that Apple would have a software development kit available for developers by February 2008.[6][7] The SDK was released on March 6, 2008.[8][9]
The iPhone App Store opened on July 10, 2008.[10][11][12] On July 11, the iPhone 3G was released and came pre-loaded with support for App Store.[13][14] Initially apps could be free or paid, but then in 2009, Apple added the ability to add in-app purchases[15] which quickly became the dominant way to monetize apps, especially games.
After the success of Apple's App Store and the launch of similar services by its competitors, the term "app store" has been adopted to refer to any similar service for mobile devices.[16][17][18] However, Apple applied for a U.S. trademark on the term "App Store" in 2008,[19] which was tentatively approved in early 2011.[20] In June 2011, U.S. District Judge Phyllis Hamilton, who was presiding over Apple's case against Amazon, said she would "probably" deny Apple's motion to stop Amazon from using the "App Store" name.[21][22][23] In July, Apple was denied preliminary injunction against Amazon's Appstore by a federal judge.[24]
The term app has become a popular buzzword; in January 2011, app was awarded the honor of being 2010's "Word of the Year" by the American Dialect Society.[25][26] "App" has been used as shorthand for "application" since at least the late 1970s,[27] and in product names since at least 2006, for example then-named Google Apps.[28]
Apple announced Mac App Store, a similar app distribution platform for its macOS personal computer operating system, in October 2010,[29][30] with the official launch taking place in January 2011 with the release of its 10.6.6 "Snow Leopard" update.[31][32]
In February 2013, Apple informed developers that they could begin using appstore.com for links to their apps.[33][34][35] In June at its developer conference, Apple announced an upcoming "Kids" section in App Store, a new section featuring apps categorized by age range, and the section was launched alongside the release of iOS 7 in September 2013.[36][37]
In 2016, multiple media outlets reported that apps had decreased significantly in popularity. Recode wrote that "The app boom is over",[38] an editorial in TechCrunch stated that "The air of hopelessness that surrounds the mobile app ecosystem is obvious and demoralizing",[39] and The Verge wrote that "the original App Store model of selling apps for a buck or two looks antiquated".[40] Issues included consumer "boredom",[40] a lack of app discoverability,[39] and, as stated by a report from 2014, a lack of new app downloads among smartphone users.[41]
In October 2016, in an effort to improve app discoverability, Apple rolled out the ability for developers to purchase advertising spots in App Store to users in the United States.[42] The ads, shown at the top of the search results,[43][44] are based strictly on relevant keywords, and are not used to create profiles on users.[45] Apple expanded search ads to the United Kingdom, Australia and New Zealand in April 2017, along with more configurable advertising settings for developers.[46][47] Search ads were expanded to Canada, Mexico and Switzerland in October 2017.[48] In December 2017, Apple revamped its search ads program to offer two distinctive versions; "Search Ads Basic" is a pay-per-install program aimed at smaller developers, in which they only pay when users actually install their app. Search Ads Basic also features an easier setup process and a restricted monthly budget. "Search Ads Advanced" is a new name given to the older method, in which developers have to pay whenever users tap on their apps in search results, along with unlimited monthly budgets. .[49][50]
In January 2017, reports surfaced that documentation for a new beta for the then-upcoming release of iOS 10.3 detailed that Apple would let developers respond to customer reviews in the App Store, marking a significant change from the previous limitation, which prevented developers from communicating with users.[51][52] The functionality was officially enabled on March 27, 2017 when iOS 10.3 was released to users.[53]
Apple also offered an iTunes Affiliate Program, which lets people refer others to apps and other iTunes content, along with in-app purchases, for a percentage of sales. The commission rate for in-app purchases was reduced from 7% to 2.5% in May 2017[54][55] and discontinued completely in 2018.[56]
In September 2017, App Store received a major design overhaul with the release of iOS 11. The new design features a greater focus on editorial content and daily highlights, and introduces a "cleaner and more consistent and colorful look" similar to several of Apple's built-in iOS apps.[57][58][59]
Prior to September 2017, Apple offered a way for users to manage their iOS app purchases through the iTunes computer software. In September, version 12.7 of iTunes was released, removing the App Store section in the process.[60][61] However, the following month, iTunes 12.6.3 was also released, retaining the App Store, with 9to5Mac noting that the secondary release was positioned by Apple as "necessary for some businesses performing internal app deployments".[62][63]
In December 2017, Apple announced that developers could offer applications for pre-order, letting them make apps visible in the store between 2–90 days ahead of release.[64][65]
On January 4, 2018, Apple announced that the App Store had a record-breaking holiday season according to a new press release. During the week starting on Christmas Eve, a record number of customers made App Store purchases, spending more than $890 million in that seven-day period. On New Year's Day 2018 alone, customers made $300 million in purchases.[66]
In September 2019, Apple launched Apple Arcade, a subscription service for video games within the App Store.
In March 2020 Apple made "Sign in with Apple" mandatory for any apps that use third party logins (such as signing in with a Google account, etc.) As part of the new App Store guidelines, the deadline for developers to implement the feature was April 30.[67]
In 2019 and 2020, Apple was frequently criticized by other companies such as Spotify,[68] Airbnb[69] and Hey[70] and regulators for potentially running the App Store as a monopoly and overcharging developers, and was the target of lawsuits and investigations in the EU and United States. A conflict between Epic Games, the creator of the Fortnite game and Apple led to the lawsuit Epic Games v. Apple. In December 2020, Apple announced that they would introduce a "Small Business Program" which lowers Apple's revenue cut for app developers making less than USD 1 million per year from 30% to 15%.[71] Additionally, governments such as in China,[72] India[73] and Russia[74] have increasingly required Apple to remove specific apps, with the threatened removal of some apps often becoming part of geopolitical feuds.[75] In January 2022, Apple added support for unlisted apps to the App Store. These apps can only be downloaded via direct links, and do not appear as search results.[76] Later in December 2022, a report by Bloomberg noted that the company had begun making preparations for opening up sideloading and alternative app stores on iOS, as compliance with the EU's Digital Markets Act that had passed in September of that year.[77] The same report also noted Apple planned to open up the NFC and camera systems on iOS and the Find My network to AirTag competitors like Tile.
Following a European Commission antitrust investigation, on January 25, 2024, Apple allowed game streaming apps and services, such as Xbox Cloud Streaming and GeForce Now, on the App Store. Apple also allowed iPhone users in the European Union to use third-party app stores and browser engines.[78]
iOS SDK
The iOS SDK (Software development kit) allows for the development of mobile apps on iOS. It is a free download for users of Mac personal computers.[79] It is not available for Microsoft Windows PCs.[79] The SDK contains sets giving developers access to various functions and services of iOS devices, such as hardware and software attributes.[80] It also contains an iPhone simulator to mimic the look and feel of the device on the computer while developing.[80] New versions of the SDK accompany new versions of iOS.[81][82] In order to test applications, get technical support, and distribute apps through App Store, developers are required to subscribe to the Apple Developer Program.[79]
Combined with Xcode, the iOS SDK helps developers write iOS apps using officially supported programming languages, including Swift and Objective-C.[83] Other companies have also created tools that allow for the development of native iOS apps using their respective programming languages.[84][85]
Monetization
To publish apps on App Store, developers must pay a $99 yearly fee for access to Apple's Developer Program.[86][87] Apple announced that, in the United States starting in 2018, it would waive the fee for nonprofit organizations and governments.[88][89] Fee waivers have since been[when?] extended to non-profits, educational organizations and governments in additional countries.[90]
Developers have a few options for monetizing their applications. The "Free Model" enables free apps, increasing likelihood of engagement. The "Freemium Model" makes the app download free, but users are offered optional additional features in-app that require payments. The "Subscription Model" enables ongoing monetization through renewable transactions. The "Paid Model" makes the app itself a paid download and offers no additional features. Less frequently, the "Paymium Model" has both a paid app downloads and paid in-app content.[91]
In-app subscriptions were originally introduced for magazines, newspapers and music apps in February 2011, giving developers 70% of revenue earned and Apple 30%. Publishers could also sell digital subscriptions through their website, bypassing Apple's fees, but were not allowed to advertise their website alternative through the apps themselves.[92][93]
In an interview with The Verge in June 2016, Phil Schiller, Apple's senior vice president of Worldwide Marketing, said that Apple had a "renewed focus and energy" on the App Store, and announced multiple significant changes, including advertisements in search results and a new app subscription model. The subscription model saw the firmly established 70/30 revenue split between developers and Apple change into a new 85/15 revenue split if a user stays subscribed to the developer's app for a year, and opens the possibility of subscriptions to all apps, not just select categories.[45][94]
App data and insights analyst company App Annie released a report in October 2016, announcing that China had overtaken the United States as Apple's biggest market in App Store revenue. In the third quarter of 2016, Chinese users spent $1.7 billion vs. approximately $1.5 billion by American users.[95][96]
In June 2017, Apple announced that App Store had generated over $70 billion in revenue for developers since its 2008 launch.[97][98] By 2020, this had increased to $155 billion.[2]
tvOS apps
This section needs additional citations for verification. (January 2023) |
The App Store is also available on tvOS, the operating system for the Apple TV. It was announced on September 9, 2015, at the Apple September 2015 event, alongside the 4th generation Apple TV.[99]
tvOS ships with development tools for developers. tvOS adds support for an SDK for developers to build apps for the TV including all of the APIs included in iOS 9 such as Metal. It also adds an which allows users to browse, download, and install a wide variety of applications. In addition, developers can now use their own interface inside of their application rather than only being able to use Apple's interface. Since tvOS is based on iOS, it is easy to port existing iOS apps to the Apple TV with Xcode while making only a few refinements to the app to better suit the larger screen. Apple provides Xcode free of charge to all registered Apple developers. To develop for the new Apple TV, it is necessary to make a parallax image for the application icon. In order to do this, Apple provides a Parallax exporter and previewer in the development tools for the Apple TV.
On July 10, 2008, Apple's then-CEO Steve Jobs told USA Today that App Store contained 500 third-party applications for the iPhone and the iPod Touch, and of these 125 were free.[12] Ten million downloads were recorded in the first weekend.[100] By September, the number of available apps had increased to 3,000, with over 100 million downloads.[101]
Over the years, the store has surpassed multiple major milestones, including 50,000,[102] 100,000,[103] 250,000,[104] 500,000,[105] 1 million,[106] and 2 million apps.[107] The billionth application was downloaded on April 24, 2009.[108]
The number of apps on the app store shrank for the first time in 2017 as Apple began to remove older apps which did not comply with current app guidelines and technologies.[109] As of 2020, it was estimated to house around 1.8 million apps.[110]
Date | Available apps | Downloads to date |
---|---|---|
July 11, 2008 | 500[12] | 0[12] |
July 14, 2008 | 800[100][111] | 10,000,000[100][111] |
September 9, 2008 | 3,000[101] | 100,000,000[101] |
January 16, 2009 | 15,000[112] | 500,000,000[112] |
March 17, 2009 | 25,000[113] | 800,000,000[113] |
April 24, 2009 | 35,000[108] | 1,000,000,000[108] |
June 8, 2009 | 50,000[102] | 1,000,000,000+[108] |
July 14, 2009 | 50,000[102] | 1,500,000,000[114] |
September 28, 2009 | 85,000[115][116] | 2,000,000,000[115] |
November 4, 2009 | 100,000[103][117] | 2,000,000,000+[115] |
January 5, 2010 | 140,000+[118] | 3,000,000,000+[119][120] |
February 12, 2010 | 150,000+[118] | 3,000,000,000+[119] |
June 7, 2010 | 225,000+[121] | 5,000,000,000+[121] |
August 28, 2010 | 250,000+[104][122] | 5,000,000,000+[121] |
September 1, 2010 | 250,000+[104] | 6,500,000,000[123] |
October 20, 2010 | 300,000[124] | 7,000,000,000[125] |
January 22, 2011 | 350,000+[126] | 10,000,000,000+[126][127] |
July 7, 2011 | 425,000+[128][129] | 15,000,000,000+[128][129] |
October 4, 2011 | 500,000+[105][130] | 18,000,000,000+[105][130] |
March 2, 2012 | 500,000+[105] | 25,000,000,000[131] |
June 11, 2012 | 650,000+[132] | 30,000,000,000+[132] |
September 12, 2012 | 700,000+[133] | 30,000,000,000+[132] |
January 7, 2013 | 775,000+[134] | 40,000,000,000+[135][134][136] |
January 28, 2013 | 800,000+[137] | 40,000,000,000+[135] |
April 24, 2013 | 800,000+[137] | 45,000,000,000+[138] |
May 16, 2013 | 850,000+[139] | 50,000,000,000+[140][141] |
June 10, 2013 | 900,000+[142][143] | 50,000,000,000+[142][143] |
October 22, 2013 | 1,000,000+[106][144] | 60,000,000,000+[106][144] |
June 2, 2014 | 1,200,000+[145] | 75,000,000,000+[145] |
September 9, 2014 | 1,300,000+[146][147] | 75,000,000,000+[145] |
January 8, 2015 | 1,400,000+[148][149] | 75,000,000,000+[145] |
June 8, 2015 | 1,500,000+[150] | 100,000,000,000+[151][150][152] |
June 13, 2016 | 2,000,000+[107][153][154] | 130,000,000,000+[107][153][154] |
January 5, 2017 | 2,200,000[155][156] | 130,000,000,000+[107][153][154] |
2020 | ~1,800,000 |
Number of iPad applications
The iPad was released in April 2010,[157][158] with approximately 3,000 apps available.[159] By July 2011, 16 months after the release, there were over 100,000 apps available designed specifically for the device.[160]
Date | Number of native iPad apps |
---|---|
April 2010 | 3,000[159] |
January 2011 | 60,000[160] |
July 2011 | 100,000[160][161][162] |
November 2011 | 140,000[163] |
January 7, 2013 | 300,000+[135] |
October 22, 2013 | 475,000[164] |
February 25, 2015 | 725,000+[148] |
March 21, 2016 | 1 million[165] |
Yearly
Apple publishes a list on a yearly basis, giving credit to the apps with the highest number of downloads in the past year.
Rank | 2015[166] | 2016[167] | 2017[168] | 2018[169] | 2019[170] | 2020[171] |
---|---|---|---|---|---|---|
1 | Trivia Crack | Snapchat | Bitmoji | YouTube | YouTube | ZOOM Cloud Meetings |
2 | Messenger | Messenger | Snapchat | TikTok | ||
3 | Dubsmash | Pokémon Go | YouTube | Snapchat | Snapchat | Disney+ |
4 | Messenger | Messenger | TikTok | YouTube | ||
5 | Snapchat | Messenger | ||||
6 | YouTube | YouTube | Bitmoji | Gmail | ||
7 | Google Maps | Google Maps | Netflix | Netflix | Snapchat | |
8 | Uber | Pandora Music | Netflix | Google Maps | Messenger | |
9 | Crossy Road | Netflix | Spotify | Gmail | Google Maps | Gmail |
10 | Google Maps | Spotify | Uber | Spotify | Amazon | CashApp |
Rank | 2015 | 2016 | 2017 | 2018 | 2019 |
---|---|---|---|---|---|
1 | Trivia Crack | Pokémon Go | Super Mario Run | Fortnite | Mario Kart Tour |
2 | Crossy Road | Not published | 8 Ball Pool | Helix Jump | Color Bump 3D |
3 | Not published | Snake vs. Block | Rise Up | aquapark.io | |
4 | Ballz | PUBG Mobile | Call of Duty: Mobile | ||
5 | Word Cookies! | Hole.io | BitLife | ||
6 | Subway Surfers | Love Balls | Polysphere | ||
7 | Episode | Snake vs. Block | Wordscapes | ||
8 | Rolling Sky | Rules of Survival | Fortnite | ||
9 | Block! Hexa Puzzle | ROBLOX | Roller Splat | ||
10 | Paper.io | Dune! | AMAZE!!! |
Of all time
These are the most-downloaded iOS applications and the highest revenue generating iOS applications of all time from 2010 to 2018.[173]
Rank | Apps | Games |
---|---|---|
1 | Candy Crush Saga | |
2 | Messenger | Subway Surfers |
3 | YouTube | Fruit Ninja |
4 | Clash of Clans | |
5 | Honour of Kings | |
6 | Google Maps | Minion Rush |
7 | Snapchat | Angry Birds |
8 | Skype | Temple Run 2 |
9 | Temple Run | |
10 | Asphalt 8: Airborne |
Rank | Apps | Games |
---|---|---|
1 | Netflix | Clash of Clans |
2 | Spotify | Candy Crush Saga |
3 | Pandora | Monster Strike |
4 | Tencent Video | Puzzle & Dragons |
5 | Tinder | Honour of Kings |
6 | Line | Fantasy Westward Journey |
7 | iQIYI | Game of War: Fire Age |
8 | HBO Now | Fate/Grand Order |
9 | Kwai | Clash Royale |
10 | Pokémon GO |
Apple rates applications worldwide based on their content, and determines the age group for which each is appropriate. According to the iPhone OS 3.0 launch event, the iPhone will allow blocking of objectionable apps in the iPhone's settings. The following are the ratings that Apple has detailed:
Symbol | Rating | Description |
---|---|---|
4+ | Contains no objectionable material.[175] This rating has two sub-classifications:
| |
9+ | May contain mild or infrequent occurrences of cartoon, fantasy or realistic violence, and mild or infrequent mature, suggestive, or horror-themed content which may not be suitable for children under the age of 9.[175] This rating has one sub-classification:
| |
12+ | May contain frequent or intense cartoon, fantasy or realistic violence, mild or infrequent mature or suggestive themes, mild or infrequent profanity, and simulated gambling which may not be suitable for children under the age of 12.[175] | |
17+ | May contain frequent and intense profanity, excessive cartoon, fantasy, or realistic violence, frequent and intense mature, horror, suggestive themes, sexual content, nudity, alcohol, and drugs, or a combination of any of these factors which are unsuitable for persons under 17 years of age. This includes apps with unrestricted web access. No Apple ID owned by anyone aged 16 and under is able to purchase an app rated 17+.[175][176] | |
No Rating | These apps cannot be purchased on the App Store, as apps on the App Store need to have a rating for children’s safety. |
Applications are subject to approval by Apple, as outlined in the SDK agreement, for basic reliability testing and other analysis. Applications may still be distributed "ad hoc" if they are rejected, by the author manually submitting a request to Apple to license the application to individual iPhones, although Apple may withdraw the ability for authors to do this at a later date.
As of 2013[update], Apple employed mostly static analysis for their app review process, which means that dynamic code reassembly techniques could defeat the review process.[177][178]
In June 2017, Apple updated its App Store review guidelines to specify that app developers will no longer have the ability to use custom prompts for encouraging users to leave reviews for their apps.[179][180] With the release of iOS 11 in late 2017, Apple also let developers choose whether to keep current app reviews when updating their apps or to reset.[181] Additionally, another update to App Store policies allows users to optionally "tip" content creators, by voluntarily sending them money.[182][183]
This section needs expansion with: Apple's been both praised for iPhone third-party apps tracking less data than Android on average, as well as criticized for not being tougher on privacy violations or not giving the user enough control; and they've addressed this over several updates, and those attempts to address the issue have been both praised and criticized. Should be expanded, especially with the widely-debated recent App Tracking Transparency. You can help by adding to it. (October 2022) |
A privacy experiment conducted in 2019 by the Washington Post determined that third-party apps transmitted a host of personal data without the user's knowledge or consent, including phone number, email, exact location, device model and IP address, to "a dozen marketing companies, research firms and other personal data guzzlers" via 5,400 hidden app trackers.[184] Some of the information shared with third parties was found to be in violation of the apps' own privacy regulations.[185] Apple responded to the controversy by introducing "privacy nutrition labels" on the App Store, forcing all apps to disclose their data use.[186]