Metal Gear Rising: Revengeance
2013 video game / From Wikipedia, the free encyclopedia
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Metal Gear Rising: Revengeance[lower-alpha 2] is a 2013 action-adventure game developed by PlatinumGames and published by Konami. It was released for the PlayStation 3 and Xbox 360 in February 2013, Windows and OS X in January and September 2014, and Nvidia Shield TV in January 2016.
Metal Gear Rising: Revengeance | |
---|---|
Developer(s) | PlatinumGames[lower-alpha 1] |
Publisher(s) | Konami |
Director(s) | Kenji Saito |
Producer(s) | Atsushi Inaba |
Programmer(s) | Tetsuro Noda |
Artist(s) | KenichirÅ Yoshimura Yonghee Cho |
Writer(s) | Etsu Tamari |
Composer(s) | Jamie Christopherson |
Series | Metal Gear |
Platform(s) | |
Release | |
Genre(s) | Action-adventure, hack and slash |
Mode(s) | Single-player |
Revengeance is a spin-off in the Metal Gear series, set four years after the events of Metal Gear Solid 4: Guns of the Patriots. In the game, the player controls returning Metal Gear character Raiden as he confronts a private military company that intends to destabilize peaceful nations for profit. The gameplay focuses on fighting enemies using a sword and other weapons to perform combos and counterattacks. Through the use of "Blade Mode", Raiden can dismember enemies in slow motion and steal health items from their bodies. The series' usual stealth elements are also optional, serving as a means to avoid combat.
The game was originally being developed internally by Kojima Productions, who announced the game in 2009 under the title of Metal Gear Solid: Rising. However, the team met with difficulties in developing a game based on swordplay, so supervising director Hideo Kojima postponed its development until a solution could be found. The project resurfaced in late 2011 under its finalized title, with PlatinumGames as the new developer. The game underwent significant changes in its play mechanics and storyline under PlatinumGames' involvement, although Kojima Productions retained responsibility for the game's overall plot and Raiden's design.
Upon its worldwide release in February 2013, Metal Gear Rising: Revengeance was well received by critics, being praised for its sophisticated cutting system, its use of Metal Gear elements to complement the story despite the game's focus on action, its soundtrack, and its boss fights; some criticism was directed at its camera mechanics and the short length of the story mode. The game also enjoyed positive sales, with the PS3 and Steam versions selling an estimated total of more than 1.2 million copies. While those involved in the game's production have expressed desire to develop a sequel, such prospects have yet to come to fruition due to the conflicts between Konami and Kojima Productions. Since 2022, the game had resurfaced in internet popularity due to its direction and has become a staple in contemporary meme culture.