Birthright (campaign setting)
Dungeons & Dragons fictional campaign setting / From Wikipedia, the free encyclopedia
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Birthright is a Dungeons & Dragons campaign setting that was first released by TSR in 1995.[1] It is based on the continent of Cerilia on the world of Aebrynis, in which the players take on the role of the divinely-empowered rulers, with emphasis on the political rulership level of gameplay. The setting revolves around the concept of bloodlines: divine power gained by heroes and passed on to their descendants. Characters with a bloodline create an aura of command known as Regency, which is measured in the game using regency points or RP. Using regency, characters acquire a domain composed of provinces and holdings. The development of these domains is as much a part of the game as development of the characters. The game uses three-month domain turns to model actions of rulers over nations in much the same way as Dungeons & Dragons uses combat rounds to simulate time to model the characters' actions in battle. In 1996, Birthright won the Origins Award for Best Roleplaying Supplement of 1995.[2]
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Designers | Rich Baker and Colin McComb |
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Publishers | TSR, Inc. Sierra On-Line |
Publication | 1995 |
Genres | Fantasy |
Languages | English |
Systems | Advanced Dungeons & Dragons |
Chance | Dice rolling |