Cohen–Sutherland algorithm
Line-clipping algorithm in computer graphics / From Wikipedia, the free encyclopedia
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In computer graphics, the Cohen–Sutherland algorithm is an algorithm used for line clipping. The algorithm divides a two-dimensional space into 9 regions and then efficiently determines the lines and portions of lines that are visible in the central region of interest (the viewport).
The algorithm was developed in 1967 during flight simulator work by Danny Cohen and Ivan Sutherland.[1]