Die by the Sword
1998 video game / From Wikipedia, the free encyclopedia
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Die by the Sword is a swordfighting action-adventure video game developed by Treyarch and published by Interplay Productions under their Tantrum Entertainment imprint on March 27, 1998. The game allows players to independently command the movement and swordfighting of their in-game avatars; running, jumping and turning with one hand, while simultaneously slashing, stabbing and parrying with the other. Die by the Sword also offered deathmatch and cooperative multiplayer play in its arena mode, where players could stage fights with up to three other players.
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Die by the Sword | |
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Developer(s) | Treyarch |
Publisher(s) | Interplay Productions[lower-alpha 1] |
Director(s) | Peter T. Akemann Don Likeness |
Producer(s) | Peter T. Akemann Christopher A. Busse Mark Nau |
Programmer(s) | Peter T. Akemann |
Artist(s) | Chris Soares |
Composer(s) |
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Platform(s) | Microsoft Windows |
Release | Limb from Limb |
Genre(s) | Action-adventure |
Mode(s) | Single-player, multiplayer |
The expansion pack Limb from Limb was released on September 28, 1998 and added another main quest for the single-player campaign, enhanced multiplayer through a selection of significantly more creative arenas, and introduced new playable characters such as the Minotaur. A spiritual successor to Die by the Sword was released in 2000 exclusively for the Dreamcast, entitled Draconus: Cult of the Wyrm.[3]