Global Domination
1993 video game / From Wikipedia, the free encyclopedia
Global Domination is a 1993 strategy game modeled closely on the board game Risk. Impressions Games expanded on the game dividing the world into more territories, adding unit types which could be controlled in a mini-game, adding the concept of unit obsolescence, valuing regions higher or lower than others (for income), and adding the ability to fund intelligence operations.
Quick Facts Global Domination, Developer(s) ...
Global Domination | |
---|---|
Developer(s) | Impressions Games[1] |
Publisher(s) | Impressions Games[1] |
Designer(s) | Simon Bradbury[1] David Lester[1] |
Platform(s) | DOS, Amiga |
Release | 1993[1] |
Genre(s) | Turn-based strategy |
Mode(s) | Single-player Multiplayer (hotseat) |
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