Maximo: Ghosts to Glory
2001 video game by Capcom / From Wikipedia, the free encyclopedia
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Maximo: Ghosts to Glory, known in Japan, Korea, Europe and Australia as Maximo (マキシモ, Makishimo), is a 3D hack and slash platform video game developed by Capcom for the PlayStation 2. The game is based on the Ghosts 'n Goblins universe and features original character designs by Japanese illustrator Susumu Matsushita. The game was followed by a sequel, Maximo vs. Army of Zin in 2003.
Quick Facts Maximo: Ghosts to Glory, Developer(s) ...
Maximo: Ghosts to Glory | |
---|---|
Developer(s) | Capcom Digital Studios |
Publisher(s) | Capcom |
Director(s) | David Siller Mark Rogers |
Producer(s) | Mark Rogers Naoto Tominaga |
Designer(s) | David Siller Scott Rogers William Anderson |
Programmer(s) | Yoshi Hatano Narayanan Vaidyanathan Sean Butterworth Keith Weatherly |
Artist(s) | Susumu Matsushita Jonathan Casco |
Composer(s) | Tommy Tallarico Studios Todd Dennis Chris Rickwood Howard Ulyate Shane Keip |
Series | Ghosts 'n Goblins |
Platform(s) | PlayStation 2 |
Release | |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
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