Permadeath
Video game mechanic / From Wikipedia, the free encyclopedia
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Permadeath or permanent death is a game mechanic in both tabletop games and video games in which player characters who lose all of their health are considered dead and cannot be used anymore.[1] Depending on the situation, this could require the player to create a new character to continue, or completely restart the game potentially losing nearly all progress made. Other terms include persona death and player death.[2] Some video games offer a hardcore mode that features this mechanic, rather than making it part of the core game.
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Permadeath contrasts with games that allow the player to continue in some manner, such as their character respawning at a checkpoint on "death", resurrection of their character by a magic item or spell, or being able to load and restore a saved game state to avoid the death situation. The mechanic is frequently associated with both tabletop and computer-based role-playing games,[3] and is considered an essential element of the roguelike genre of video games.[4] The implementation of permadeath can vary depending on the type of game.