Salamander 2
1996 video game / From Wikipedia, the free encyclopedia
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Salamander 2[lower-alpha 1] is a 1996 horizontally scrolling shooter arcade video game developed and published in Japan by Konami. It is the direct sequel to Salamander (1986) and the third game in the Salamander series, which itself is a spin-off of the Gradius franchise. Up to two players control two starships — the Vic Viper and the Super Cobra — as they must destroy the alien race Doom before they wipe out all of the planet Gradius. Gameplay involves shooting down enemies, collecting power-up items, and avoiding collision with projectiles or obstacles.
Salamander 2 | |
---|---|
Developer(s) | Konami |
Publisher(s) | Konami |
Composer(s) | Naoki Maeda |
Series | Salamander |
Platform(s) | |
Release |
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Genre(s) | Scrolling shooter |
Mode(s) | Single-player, multiplayer |
Though it was a moderate success in arcades, Salamander 2 was met with mixed reviews. The game received generally negative feedback from fans of the original Salamander for its poor design and inferiority to its predecessor. It has been republished through Salamander Deluxe Pack Plus (1997) and Salamander Portable (2007). These re-releases were better-received for their gameplay, graphical style, and soundtrack, though its high level of difficulty and lack of innovation were the subject of criticism. Its music has since been re-released in various Konami soundtrack albums.