Steins;Gate: Linear Bounded Phenogram
Japanese visual novel game / From Wikipedia, the free encyclopedia
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Steins;Gate: Linear Bounded Phenogram[lower-alpha 1] is a visual novel video game developed and published by 5pb. for PlayStation 3, Xbox 360, and PlayStation Vita in 2013, and later ported to iOS, Nintendo Switch, PlayStation 4, and Microsoft Windows; the PlayStation 4 and Windows versions were released internationally by Spike Chunsoft in 2019. The game is part of the Science Adventure series, and a spin-off from the 2009 game Steins;Gate. It consists of ten side stories set in different realities, and follow different Steins;Gate characters. Unlike previous entries in the Steins;Gate series, the game is nearly devoid of interactive narrative.
Steins;Gate: Linear Bounded Phenogram | |
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Developer(s) | 5pb. |
Publisher(s) |
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Producer(s) | Tatsuya Matsubara |
Artist(s) | Huke |
Writer(s) | Naotaka Hayashi |
Composer(s) | Takeshi Abo |
Series | Science Adventure |
Platform(s) | PlayStation 3, Xbox 360, PlayStation Vita, iOS, PlayStation 4, Microsoft Windows, Nintendo Switch |
Release | |
Genre(s) | Visual novel |
Mode(s) | Single-player |
The game was produced by Tatsuya Matsubara, with character design by Huke. As 5pb.'s Chiyomaru Shikura felt that the Steins;Gate world had been fully conceived, he allowed a group of other writers create the game's story to bring new ideas to the series. Among these were Naotaka Hayashi, who had worked on previous Science Adventure titles and supervised the story, and Kotaro Uchikoshi, whose writing for the game was influenced by the anime series Code Geass.