The Dark Eye (video game)
1995 video game / From Wikipedia, the free encyclopedia
Dear Wikiwand AI, let's keep it short by simply answering these key questions:
Can you list the top facts and stats about The Dark Eye (video game)?
Summarize this article for a 10 year old
The Dark Eye is a 1995 first-person psychological horror adventure game developed by Inscape and published by Warner Interactive Entertainment for Windows and Mac.[1][2]
The Dark Eye | |
---|---|
Developer(s) | Inscape |
Publisher(s) | Warner Interactive Entertainment |
Director(s) | Russell Lees |
Artist(s) | Rebekah Behrendt |
Writer(s) | Russell Lees |
Composer(s) | Thomas Dolby Chuck Mitchell Blake Leyh |
Platform(s) | Windows, Mac OS |
Release | 1995 (1995) |
Genre(s) | First-person adventure, psychological horror |
Mode(s) | Single-player |
The game features combined 3D graphics, stop-motion animation and video segments. With its unconventional interface, storyline, and characters, the game's peculiarity became its selling point. The characters are largely lifelike in appearance except for their clay-modeled faces, which are often distorted or feature grotesquely exaggerated features. This near-realism, sometimes referred to as the uncanny valley, contributes to the game's ambience of unease and anxiety.
Also notable was the use of author William S. Burroughs as a voice actor: Burroughs provided not only the voice for the character of Edwin, but also voiceovers for two slide-show sequences illustrating the short story "The Masque of the Red Death" and the poem "Annabel Lee". Another story, "The Premature Burial", can be found while reading the newspaper during "The Tell-Tale Heart", and the poem "To Helen" can be read while playing the victim in "Berenice".