Machinarium
2009 video game / From Wikipedia, the free encyclopedia
Dear Wikiwand AI, let's keep it short by simply answering these key questions:
Can you list the top facts and stats about Machinarium?
Summarize this article for a 10 year old
Machinarium is a puzzle point-and-click adventure game developed by Amanita Design. It was released on 16 October 2009 for Microsoft Windows, OS X, Linux,[5] on 8 September 2011 for iPad 2 on the App Store,[6][7] on 21 November 2011 for BlackBerry PlayBook,[8][9] on 10 May 2012 for Android,[10][11] on 6 September 2012 on PlayStation 3's PlayStation Network in Europe,[3] on 9 October 2012 in North America and on 18 October 2012 in Asia,[12] and was also released for PlayStation Vita on 26 March 2013 in North America, on 1 May 2013 in Europe and on 7 May 2013 in Asia. Demos for Windows, Mac and Linux were made available on 30 September 2009. A future release for the Wii's WiiWare service was cancelled as of November 2011[update] due to WiiWare's 40MB limit.[13]
Machinarium | |
---|---|
Developer(s) | Amanita Design |
Publisher(s) | Amanita Design
|
Designer(s) | Jakub Dvorský |
Composer(s) | Tomáš Dvořák |
Engine | Adobe Flash, DirectX |
Platform(s) | Windows Windows Phone OS X Linux PlayStation 3 (PlayStation Network) PlayStation Vita iPad 2 BlackBerry PlayBook Android PlayStation 4 Nintendo Switch Xbox One |
Release | October 16, 2009 |
Genre(s) | Graphic adventure, Puzzle |
Mode(s) | Single-player |
Microsoft Windows, OS X, Linux and Android versions of this game were released along with Humble Indie Bundle for Android 4 on 8 November 2012, to customers who paid over the average price.[14] The Windows Phone version was released on 22 March 2014.[15] In 2017, the developer released a Definitive Version of the game that is based on a DirectX engine instead of Adobe Flash and can be played in full-screen mode.[16] The Xbox One version of the game was released on 16 April 2020.